For studios, publishers and brands
We build and test Roblox and Minecraft games for your studio.
Today: single-session games such as obbies, heists, co-op survival and parkour. You bring the idea or the IP. AI builds it, and we prove it can be won in the real engine.
Latest test: Speed Escape Obby, won in Roblox Studio on 15 Oct 2026, 54.3 s, 0 assists.

Golden Egg Heist, a Roblox game Jeufy built, captured in Roblox Studio.
How a Jeufy Worlds game gets made.
Brief
One page: the format, the core loop, how you win and what you can buy.
Build
AI builders write the map, the scripts and the shop. We use whichever model is best for the job.
Test in the real engine
Bots play it on a real Minecraft server. We playtest Roblox games in Studio, then again at phone size. If it cannot be won, it goes back.
Package
Store art captured from the real game, passes and items, and a listing that tells the truth.
What you get for every game.
- A playable buildA Roblox place or a Minecraft world that sets itself up on load.
- A real-engine test recordBot runs on a real Minecraft server, a Studio playtest for Roblox, then a phone pass.
- Store art from the real gameIcons and thumbnails captured in the engine, not mocked up.
- Items inside the platform's rulesCosmetic and convenience items. No paid random items, nothing pay-to-win against other players.
- A listing that does not overclaimHonest descriptions, with an AI-assisted note where the platform asks for one.
- See it firstAsk us for a walkthrough of any game on this site, with its full test record like the one below.
A real test record.
Speed Escape Obby, playtested in Roblox Studio on 15 October 2026. Times in IST.
Sent back. The player reached all 11 goals by real physics, but the game never registered a win: a save call outside error handling stopped the server script.
Won. 11 of 11 goals in 54.3 s, 0 assists, 0 script errors. Phone check found buttons about 20 px and text about 8 px: too small.
Passed. On a phone-sized screen the UI fits and touch controls work.
Won again. 11 of 11 goals, 0 assists.
Same prompt. Four AI builders.
Why it matters to you: you get a build that is proven winnable in the real engine, not a good-looking map that breaks. We ran the same eight briefs through four AI builders and recorded every result. Only builds that pass our real-engine test count.
What we build today.
So far: single-session formats. A ten-stage speed obby, a co-op survival night, a collect-and-bank heist, a parkour tower and a OneBlock race. Bigger games with progression and live updates are next, built and tested the same way.
What we do for studios.
Studio work is custom, quoted per project after the brief. It covers four things.
Platforms.
- RobloxBuilding and testing now. Three games built in October 2026.
- MinecraftBuilding and testing now. Two maps built in October 2026.
- FortniteNext, through Epic's own editor tools.
- Roleplay serversLater, once licensing allows.
None of our Roblox or Minecraft games are public yet. Release on Roblox and CurseForge comes next.
How it starts.
- Email us the game you wantA sentence is enough to start.
- We send back a brief and a test planWhat the game is, how you win, how we will prove it works.
- You play a tested buildWith the test record next to it.
- Pricing and IPQuoted per project after the brief. IP and ownership terms are agreed per project, in writing, before work starts.
Tell us what you want to build.
Write to contact@jeufy.com with the game, the platform and who it is for. Who we are: founded by Rushindra Sinha, founder of Global Esports; AI agents build, test and package every game.